simple: the Devil Gundam arises in 2032 and takes over arcade machines from the Gundam vs Series that encompass the entire franchise, forcing the heroes to unite and fight off the monster. Seiei and Gundam Exia appearing later as a bonus).
Mobile Suit Gundam: Gundam vs Gundam (2008): A Crisis Crossover game, featuring characters from every series from Mobile Suit Gundam up through Gundam SEED Destiny (with Setsuna F.Mode, where the player takes on the role of Shinn Asuka and performs missions for the rest of the cast, earning new machines and making friends as he does. Later upgrades added in the Strike Noir and Stargazer Gundam from the ONA Mobile Suit Gundam SEED CE.73: Stargazer, while the home version (dubbed Alliance vs ZAFT II Plus) adds in several slight variations to existing machines, such as Yzak Joule's GOUF Ignited and Andy Waltfeld's Gaia Gundam. Mobile Suit Gundam SEED Destiny: Alliance vs ZAFT II (2006): Focusing on Gundam SEED Destiny, this game's primary change from its predecessor is a greatly expanded cast list (with some re-balancing for the machines that appeared in that game) and the expansion of the Awakenings system similar to AEUG vs Titans DX (Speed for Mobility, Power for Assault, and Rush Mode from Alliance vs ZAFT.
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The Playstation 2 port earned some flack for lacking any extra modes, a problem which was rectified somewhat in the Playstation Portable release. Later upgrades added in several Mobile Suits from Gundam SEED Destiny, including the five Second Stage Gundams and several custom ZAKUs from the first part of the show. The action is sped up thanks to several changes, including addition of Boost Dashing, melee combos made more plentiful and easier to execute, and the ability to activate Awakenings when your meter is only half-full. Mobile Suit Gundam SEED: Alliance vs ZAFT (2005): Jumping to the Alternate Universe of Cosmic Era, this sequel focuses on Gundam SEED and greatly overhauls the game engine.A home-exclusive release, the Campaign Mode from the previous two games was replaced with Universal Century Mode, where the player could explore the entire cast's role in the One Year War and Gryps Conflict, changing history by altering significant events and moving towards the best (for that faction, at least) ending.
It features every Mobile Suit from the previous games, as well as bonuses from Gundam ZZ: Judau and the ZZ Gundam, the Purus and their Qubeley Mk-IIs, and the ZZ version of Haman Karn.
Several months later, Capcom updated the game into Federation vs Zeon DX, adding in the Ground Combat Gundam and Ground Combat GM from Mobile Suit Gundam: The 08th MS Team to bolster the Federation's roster. It laid down the groundwork for the entire series, as well as being an overall fun and enjoyable game.